Genome Editor 
                            You can get the Genome Editor for free at Chris 
                              Double's site.
                              Don't forget to download and install the Dylan 
                              Runtime Library! 
                            First steps 
                            First of all, you have to install 
                              the genome editor. Click on the file frund3.exe 
                              you have to download too! This is the runtime library. 
                              The setup dialog will pop up and the needed files 
                              will get installed on your computer automatically. 
                              Then unzip the file "genome editor.zip" 
                              and put the files in a new folder.
                            Now double click on the genome editor.exe 
                              file. The Genome Editor opens up. It will look like 
                              this:
                            
                            In the picure you can see easily that 
                              the dropdown menu under "File" got opened 
                              already. Click on "open" in order to open 
                              a .gen file. A box will pop up and you can browse 
                              through the folders to find the .gen file you wanted 
                              to alter with the Genome Editor.
                            .gen files can be found in :
                            - in the directory"Creatures 
                              3" or "Docking Station", in the folder 
                              "Genetics". Here you can find all the 
                              genomes the egg laying machine uses to produce eggs. 
                              Those are the "original" ones, like templates.
                            -in the directory "Creatures 
                              3" or "Docking Station", in the folder 
                              "My Worlds"\nameoftheworld, in a subfolder 
                              called "Genetics". Here you'll find all 
                              .gen files of the creatures which are currently 
                              present in that world. Look also in the subfolder 
                              "Attic" and "Porch" there you'll 
                              find .gen files of norns which have died! If you 
                              know the moniker of a creature (the long name with 
                              numbers and letters) you can find the correspondent 
                              .gen file of that creature!
                            Doubleclick on the .gen file and it 
                              will get loaded into the Genome Editor:
                            
                            Looks like this!
                            First, click on "Description" 
                              (see red arrow in the picture below) in oder to 
                              sort the genes alphabetically and also by their 
                              function.
                            
                            Okay, the genes with names beginning 
                              with an "a" are on top! The first ones 
                              are the "Appearance" genes..
                            Click on the first gene . The right 
                              window side now shows a dialog, That's how the settings 
                              of a gene look like!
                            
                            For a more detailed description I 
                              put some red numbers in that picture. They mean:
                            1 Age, when this gene gets switched 
                              on (Embryo = Baby, means, from the moment of hatching)
                            2 Sex for which this gene gets switched 
                              on. (both = male and female likewise)
                            3 Dup = Duplicate, i.e. this gene 
                              can get dulicated during conception; Mut = Mutation, 
                              d.h. this gene can mutate during conception; Cut 
                              = cut, d.h. this gen can be lost during conception, 
                              dormant = if ticked, it means: this gene is present 
                              but will not be expressed in the creature.
                            4 A value between 0 and 255 will determine 
                              how high the possibilty of mutation for this gene 
                              will be during conception. 0 = no mutation, 255 
                              = highest possible chance of mutation.
                            5 This value is normally set to 0. 
                              It's kind of a "place holder", maybe CL 
                              will develop new Variants of this gene. So what? 
                              Well, just remember this: If it isn't set to 0, 
                              it will be present, but not expressed in the creature. 
                              Same effect as "dormant" in fact.
                            6 Species: Chooses the sprites sest 
                              of the species Norn, Ettin, Grendel or Geat.
                            7 Body part: in the picture: Arms. 
                              There are five different appearance genes each for 
                              head, body, arms, legs, tail.
                            8 Slot. Determines which sprite sets 
                              of which slot will be taken. In the picture it's 
                              C, means Civet sprites.
                            See 
                              here for a tutorial about pigment genes!